Struct WeaponId
Stable identifier for a weapon definition.
Immutable value object that supports equality comparison and hashing.
Assembly: Serenity.GameWeapon.Domain.dll
Syntax
public readonly struct WeaponId : IEquatable<WeaponId>
Constructors
WeaponId(string)
Creates a new WeaponId with the specified identifier.
Declaration
public WeaponId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
The unique string identifier. Cannot be null.
|
Fields
Value
The unique string identifier for this weapon.
Declaration
public readonly string Value
Field Value
Properties
IsValid
Checks if this WeaponId has a valid, non-empty value.
Declaration
public bool IsValid { get; }
Property Value
Methods
Equals(WeaponId)
Declaration
public bool Equals(WeaponId other)
Parameters
Returns
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
|
Returns
Overrides
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
ToString()
Declaration
public override string ToString()
Returns
Overrides
Operators
operator ==(WeaponId, WeaponId)
Declaration
public static bool operator ==(WeaponId left, WeaponId right)
Parameters
Returns
explicit operator WeaponId(string)
Declaration
public static explicit operator WeaponId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
|
Returns
implicit operator string(WeaponId)
Declaration
public static implicit operator string(WeaponId id)
Parameters
Returns
operator !=(WeaponId, WeaponId)
Declaration
public static bool operator !=(WeaponId left, WeaponId right)
Parameters
Returns
Implements