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    Class GameSettingsGetStringValueInput

    Input data transfer object for retrieving a string game setting value.

    Inheritance
    object
    GameSettingsGetStringValueInput
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameSettings.Application.DTO
    Assembly: Serenity.Global.Application.dll
    Syntax
    public class GameSettingsGetStringValueInput

    Constructors

    GameSettingsGetStringValueInput(string)

    Initializes a new instance of the GameSettingsGetStringValueInput class.

    Declaration
    public GameSettingsGetStringValueInput(string id)
    Parameters
    Type Name Description
    string id

    The unique identifier of the game setting.

    Fields

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    The unique identifier of the game setting.

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