logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class ModalChangeOptionValueInput

    Input data transfer object for changing a modal option value.

    Inheritance
    object
    ModalChangeOptionValueInput
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Modal.Application.DTO
    Assembly: Serenity.Modal.Application.dll
    Syntax
    public class ModalChangeOptionValueInput
    Remarks

    This DTO encapsulates the necessary information to change the value of a specific option in a modal dialog.

    Constructors

    ModalChangeOptionValueInput(string, int, UiOptionValue)

    Initializes a new instance of the ModalChangeOptionValueInput class.

    Declaration
    public ModalChangeOptionValueInput(string modalId, int optionIndex, UiOptionValue value)
    Parameters
    Type Name Description
    string modalId

    The ID of the modal containing the option.

    int optionIndex

    The index of the option to change.

    UiOptionValue value

    The new value for the option.

    Fields

    ModalId

    Declaration
    public string ModalId
    Field Value
    Type Description
    string

    The ID of the modal containing the option.

    OptionIndex

    Declaration
    public int OptionIndex
    Field Value
    Type Description
    int

    The index of the option to change.

    Value

    Declaration
    public UiOptionValue Value
    Field Value
    Type Description
    UiOptionValue

    The new value for the option.

    Methods

    ToString()

    Returns a string representation of the ModalChangeOptionValueInput instance.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string

    A string representation of the instance.

    Overrides
    object.ToString()
    In this article
    © 2026 Serenity. All Rights Reserved