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    Class LocalizationSetGameLanguageInput

    Input data transfer object for setting the game language in the localization service.

    Inheritance
    object
    LocalizationSetGameLanguageInput
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Localization.Application.DTO
    Assembly: Serenity.Localization.Application.dll
    Syntax
    public class LocalizationSetGameLanguageInput

    Constructors

    LocalizationSetGameLanguageInput(string, string)

    Initializes a new instance of the LocalizationSetGameLanguageInput class.

    Declaration
    public LocalizationSetGameLanguageInput(string id, string language)
    Parameters
    Type Name Description
    string id

    The unique identifier for the game.

    string language

    The language to set for the game.

    Fields

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    Gets or sets the unique identifier for the game.

    Language

    Declaration
    public string Language
    Field Value
    Type Description
    string

    Gets or sets the language to set for the game.

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