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    Struct InputMaster.CameraActions

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.InputGateway.Infrastructure.Settings
    Assembly: Serenity.UnityPlayerInput.Infrastructure.dll
    Syntax
    public struct InputMaster.CameraActions

    Constructors

    CameraActions(InputMaster)

    Declaration
    public CameraActions(InputMaster wrapper)
    Parameters
    Type Name Description
    InputMaster wrapper

    Properties

    Look

    Declaration
    public InputAction Look { get; }
    Property Value
    Type Description
    InputAction

    enabled

    Declaration
    public bool enabled { get; }
    Property Value
    Type Description
    bool

    Methods

    AddCallbacks(ICameraActions)

    Declaration
    public void AddCallbacks(InputMaster.ICameraActions instance)
    Parameters
    Type Name Description
    InputMaster.ICameraActions instance

    Disable()

    Declaration
    public void Disable()

    Enable()

    Declaration
    public void Enable()

    Get()

    Declaration
    public InputActionMap Get()
    Returns
    Type Description
    InputActionMap

    RemoveCallbacks(ICameraActions)

    Declaration
    public void RemoveCallbacks(InputMaster.ICameraActions instance)
    Parameters
    Type Name Description
    InputMaster.ICameraActions instance

    SetCallbacks(ICameraActions)

    Declaration
    public void SetCallbacks(InputMaster.ICameraActions instance)
    Parameters
    Type Name Description
    InputMaster.ICameraActions instance

    Operators

    implicit operator InputActionMap(CameraActions)

    Declaration
    public static implicit operator InputActionMap(InputMaster.CameraActions set)
    Parameters
    Type Name Description
    InputMaster.CameraActions set
    Returns
    Type Description
    InputActionMap
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