Class SerenityAssetLoadingModeProvider
Single global accessor for the currently active SerenityAssetLoadingMode. Components that need to branch on the loading mode (bootstrap installer, asset utilities, audio-mixer cache, editor post-processors) read it through this provider instead of holding their own copy. The provider is intentionally a plain static class with no Unity dependencies so it can be consumed from any layer.
The mode is normally set once during application startup (from
UnitySerenityInstaller.Awake based on a serialized inspector field) and stays
constant for the rest of the session.
Slice A only adds this provider. No existing loader reads it yet, so behaviour for every existing Serenity project is unchanged until later slices wire it in.
Inherited Members
Namespace: Serenity.Global.Infrastructure.Settings
Assembly: Serenity.UnityGlobal.Infrastructure.dll
Syntax
public static class SerenityAssetLoadingModeProvider
Properties
IsExplicitlyConfigured
True when SetMode(SerenityAssetLoadingMode) has been called at least once in this session. Lets editor flows distinguish "user kept the default" from "user explicitly picked a mode".
Declaration
public static bool IsExplicitlyConfigured { get; }
Property Value
| Type | Description |
|---|---|
| bool |
IsResourcesOnly
True when the active mode is strictly ResourcesOnly.
Declaration
public static bool IsResourcesOnly { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Mode
Currently active asset loading mode. Defaults to AddressablesWithResourcesFallback until SetMode(SerenityAssetLoadingMode) is invoked, so existing projects that never opt in keep their current behaviour.
Declaration
public static SerenityAssetLoadingMode Mode { get; }
Property Value
| Type | Description |
|---|---|
| SerenityAssetLoadingMode |
UsesAddressables
True when the active mode involves Addressables in any way.
Declaration
public static bool UsesAddressables { get; }
Property Value
| Type | Description |
|---|---|
| bool |
UsesResources
True when the active mode allows the Resources/ fallback.
Declaration
public static bool UsesResources { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Methods
Reset()
Resets the provider to its default state. For test cleanup only.
Declaration
public static void Reset()
SetMode(SerenityAssetLoadingMode)
Sets the active loading mode. Intended to be called once from the application bootstrap. Calling it again overrides the previous value; tests rely on this to switch modes between cases.
Declaration
public static void SetMode(SerenityAssetLoadingMode mode)
Parameters
| Type | Name | Description |
|---|---|---|
| SerenityAssetLoadingMode | mode |