logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class ComponentData

    Data structure to hold component parameters and actions.

    Inheritance
    object
    ComponentData
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Global.Application.Interfaces.Components
    Assembly: Serenity.Global.Application.dll
    Syntax
    public class ComponentData

    Constructors

    ComponentData(IComponentActions, IComponentParameters)

    Initializes a new instance of the ComponentData class with specified actions and parameters.

    Declaration
    public ComponentData(IComponentActions actions, IComponentParameters parameters)
    Parameters
    Type Name Description
    IComponentActions actions

    The actions for the component.

    IComponentParameters parameters

    The parameters for the component.

    Fields

    Actions

    Declaration
    public IComponentActions Actions
    Field Value
    Type Description
    IComponentActions

    Actions associated with the component.

    Parameters

    Declaration
    public IComponentParameters Parameters
    Field Value
    Type Description
    IComponentParameters

    Parameters associated with the component.

    In this article
    © 2026 Serenity. All Rights Reserved