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    Class GameSettingsGetStringValueOutput

    Output data transfer object for retrieving a string game setting value.

    Inheritance
    object
    GameSettingsGetStringValueOutput
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameSettings.Application.DTO
    Assembly: Serenity.Global.Application.dll
    Syntax
    public class GameSettingsGetStringValueOutput

    Constructors

    GameSettingsGetStringValueOutput(string, string)

    Initializes a new instance of the GameSettingsGetStringValueOutput class.

    Declaration
    public GameSettingsGetStringValueOutput(string id, string value)
    Parameters
    Type Name Description
    string id

    The unique identifier of the game setting.

    string value

    The value of the game setting.

    Fields

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    The unique identifier of the game setting.

    Value

    Declaration
    public string Value
    Field Value
    Type Description
    string

    The value of the game setting.

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