Struct GameSessionId
Stable identifier for a game session.
Immutable value object that supports equality comparison and hashing.
Assembly: Serenity.GameSession.Domain.dll
Syntax
public readonly struct GameSessionId : IEquatable<GameSessionId>
Constructors
GameSessionId(string)
Creates a new GameSessionId with the specified identifier.
Declaration
public GameSessionId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
The unique string identifier. Cannot be null.
|
Fields
Value
The unique string identifier for this session.
Declaration
public readonly string Value
Field Value
Properties
IsValid
Checks if this GameSessionId has a valid, non-empty value.
Declaration
public bool IsValid { get; }
Property Value
Methods
Equals(GameSessionId)
Declaration
public bool Equals(GameSessionId other)
Parameters
Returns
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
|
Returns
Overrides
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
NewGuid()
Creates a new GameSessionId with an auto-generated GUID.
Declaration
public static GameSessionId NewGuid()
Returns
| Type |
Description |
| GameSessionId |
A new GameSessionId with a unique GUID-based identifier.
|
ToString()
Declaration
public override string ToString()
Returns
Overrides
Operators
operator ==(GameSessionId, GameSessionId)
Declaration
public static bool operator ==(GameSessionId left, GameSessionId right)
Parameters
Returns
explicit operator GameSessionId(string)
Declaration
public static explicit operator GameSessionId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
|
Returns
implicit operator string(GameSessionId)
Declaration
public static implicit operator string(GameSessionId id)
Parameters
Returns
operator !=(GameSessionId, GameSessionId)
Declaration
public static bool operator !=(GameSessionId left, GameSessionId right)
Parameters
Returns
Implements