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    Class OnGameSettingsOnValueUpdatedSignal

    Event dispatched when game settings values are updated.

    Inheritance
    object
    OnGameSettingsOnValueUpdatedSignal
    Namespace: Serenity.GameSettings.Application.Events
    Assembly: Serenity.Global.Application.dll
    Syntax
    public class OnGameSettingsOnValueUpdatedSignal : EventDispatcherSignal

    Constructors

    OnGameSettingsOnValueUpdatedSignal()

    Initializes a new instance of the OnGameSettingsOnValueUpdatedSignal class.

    Declaration
    public OnGameSettingsOnValueUpdatedSignal()

    OnGameSettingsOnValueUpdatedSignal(OnGameSettingsValueUpdatedInput)

    Initializes a new instance of the OnGameSettingsOnValueUpdatedSignal class with the specified input data transfer object.

    Declaration
    public OnGameSettingsOnValueUpdatedSignal(OnGameSettingsValueUpdatedInput gameSettingsOnValueUpdatedInput)
    Parameters
    Type Name Description
    OnGameSettingsValueUpdatedInput gameSettingsOnValueUpdatedInput

    The input data transfer object for the event.

    Fields

    GameSettingsOnValueUpdatedInput

    Declaration
    public readonly OnGameSettingsValueUpdatedInput GameSettingsOnValueUpdatedInput
    Field Value
    Type Description
    OnGameSettingsValueUpdatedInput

    The input data transfer object for the game settings value updated event.

    Methods

    ToString()

    Returns a string representation of the event.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
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