Class OnGameSettingsOnValueUpdatedSignal
Event dispatched when game settings values are updated.
Namespace: Serenity.GameSettings.Application.Events
Assembly: Serenity.Global.Application.dll
Syntax
public class OnGameSettingsOnValueUpdatedSignal : EventDispatcherSignal
Constructors
OnGameSettingsOnValueUpdatedSignal()
Initializes a new instance of the OnGameSettingsOnValueUpdatedSignal class.
Declaration
public OnGameSettingsOnValueUpdatedSignal()
OnGameSettingsOnValueUpdatedSignal(OnGameSettingsValueUpdatedInput)
Initializes a new instance of the OnGameSettingsOnValueUpdatedSignal class with the specified input data transfer object.
Declaration
public OnGameSettingsOnValueUpdatedSignal(OnGameSettingsValueUpdatedInput gameSettingsOnValueUpdatedInput)
Parameters
| Type | Name | Description |
|---|---|---|
| OnGameSettingsValueUpdatedInput | gameSettingsOnValueUpdatedInput | The input data transfer object for the event. |
Fields
GameSettingsOnValueUpdatedInput
Declaration
public readonly OnGameSettingsValueUpdatedInput GameSettingsOnValueUpdatedInput
Field Value
| Type | Description |
|---|---|
| OnGameSettingsValueUpdatedInput | The input data transfer object for the game settings value updated event. |
Methods
ToString()
Returns a string representation of the event.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| string |