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    Class UnitySpawnEntryActorTests

    A wave config asset whose spawn entry has no actor assigned. In the editor Unity fills such a field with an object that only equals null through Unity's own comparison, and the wave service reads the actor as a plain object — so the entry must report it as no actor at all, or the service mistakes it for one.

    Inheritance
    object
    UnitySpawnEntryActorTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Wave.Tests.Editor
    Assembly: Serenity.Wave.Tests.Editor.dll
    Syntax
    public class UnitySpawnEntryActorTests

    Constructors

    UnitySpawnEntryActorTests()

    Declaration
    public UnitySpawnEntryActorTests()

    Methods

    Actor_OfAnEntryAddedWithNoActorAssigned_IsNoActorAtAll()

    Declaration
    public void Actor_OfAnEntryAddedWithNoActorAssigned_IsNoActorAtAll()

    TearDown()

    Declaration
    public void TearDown()
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