logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class DeclaredReferenceFixtureSignalHost

    Holds a signal type nested inside it, which Unity names with a slash after the host.

    Inheritance
    object
    DeclaredReferenceFixtureSignalHost
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityValidation.Tests.Editor
    Assembly: Serenity.UnityValidation.Tests.Editor.dll
    Syntax
    public class DeclaredReferenceFixtureSignalHost

    Constructors

    DeclaredReferenceFixtureSignalHost()

    Declaration
    public DeclaredReferenceFixtureSignalHost()
    In this article
    © 2026 Serenity. All Rights Reserved