Class UnityUiTMP_TextLocalizationUpdaterLiteralLabelTests
A menu option whose Translate Label is off shows its label exactly as typed: the label's localization updater never treats it as a key, so the game cannot turn it into a missing-key message.
Inherited Members
Namespace: Serenity.UnityUi.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityUiTMP_TextLocalizationUpdaterLiteralLabelTests
Constructors
UnityUiTMP_TextLocalizationUpdaterLiteralLabelTests()
Declaration
public UnityUiTMP_TextLocalizationUpdaterLiteralLabelTests()
Methods
ALabelShownAsTyped_KeepsItsTextAfterTheUpdaterStarts()
Declaration
public IEnumerator ALabelShownAsTyped_KeepsItsTextAfterTheUpdaterStarts()
Returns
| Type | Description |
|---|---|
| IEnumerator |
TearDown()
Declaration
public void TearDown()