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    Class UnityUiTMP_TextLocalizationUpdaterLiteralLabelTests

    A menu option whose Translate Label is off shows its label exactly as typed: the label's localization updater never treats it as a key, so the game cannot turn it into a missing-key message.

    Inheritance
    object
    UnityUiTMP_TextLocalizationUpdaterLiteralLabelTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityUi.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityUiTMP_TextLocalizationUpdaterLiteralLabelTests

    Constructors

    UnityUiTMP_TextLocalizationUpdaterLiteralLabelTests()

    Declaration
    public UnityUiTMP_TextLocalizationUpdaterLiteralLabelTests()

    Methods

    ALabelShownAsTyped_KeepsItsTextAfterTheUpdaterStarts()

    Declaration
    public IEnumerator ALabelShownAsTyped_KeepsItsTextAfterTheUpdaterStarts()
    Returns
    Type Description
    IEnumerator

    TearDown()

    Declaration
    public void TearDown()
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