logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class UnitySystemConfigurationSettingsEditorCultureDrawTests

    The culture popup of the system configuration inspector, drawn over every culture list source with the language override on. The popup used to store the first Localization locale on its own whenever the stored culture was empty or missing from that list, and opening the inspector switched the source to all cultures on its own when the stored culture was a .NET culture no locale provides. Opening and drawing must now leave the asset exactly as it is, for the Localization source and the all-cultures source alike, until the author picks a culture or presses the switch.

    Inheritance
    object
    UnitySystemConfigurationSettingsEditorCultureDrawTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnitySystemConfiguration.Tests.Editor
    Assembly: Serenity.SystemConfiguration.Tests.Editor.dll
    Syntax
    public class UnitySystemConfigurationSettingsEditorCultureDrawTests

    Constructors

    UnitySystemConfigurationSettingsEditorCultureDrawTests()

    Declaration
    public UnitySystemConfigurationSettingsEditorCultureDrawTests()

    Methods

    DrawingTheCulturePopup_LeavesTheStoredCultureAsItIs(CultureListSourceMode, string)

    Declaration
    public void DrawingTheCulturePopup_LeavesTheStoredCultureAsItIs(CultureListSourceMode cultureSource, string storedCulture)
    Parameters
    Type Name Description
    CultureListSourceMode cultureSource
    string storedCulture

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved