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    Class AudioChannelCreatorTests

    EditMode tests for AudioChannelCreator: id/folder validation rules (pure) and, in a temporary folder, actual channel-settings asset creation including the resolve-or-create-in-place contract AudioChannelCreator now delegates to Serenity.AudioPlayer.Infrastructure.Settings.Editor.Builder.AudioPlayerSettingsCreator for. The AudioMixerGroup is passed as null (allowed) because a real AudioMixerGroup cannot be constructed in EditMode. Every Create(string, string, AudioPlayerType, uint, AudioMixerGroup, bool) call passes registerAsAddressables: false so these tests never write to the project's Addressables settings.

    Inheritance
    object
    AudioChannelCreatorTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnitySoundMixer.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class AudioChannelCreatorTests

    Constructors

    AudioChannelCreatorTests()

    Declaration
    public AudioChannelCreatorTests()

    Methods

    Create_RerunOnExistingChannel_KeepsTheAuthoredDepthCues()

    Declaration
    public void Create_RerunOnExistingChannel_KeepsTheAuthoredDepthCues()

    Create_TwiceWithSameId_UpdatesTheExistingAssetInPlaceInsteadOfDuplicating()

    Declaration
    public void Create_TwiceWithSameId_UpdatesTheExistingAssetInPlaceInsteadOfDuplicating()

    Create_ValidationFailure_ReturnsErrorWithoutAsset()

    Declaration
    public void Create_ValidationFailure_ReturnsErrorWithoutAsset()

    Create_WritesSettingsAsset_WithConfiguredFields()

    Declaration
    public void Create_WritesSettingsAsset_WithConfiguredFields()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    Validate_AcceptsSafeId()

    Declaration
    public void Validate_AcceptsSafeId()

    Validate_AcceptsWellFormedFolderThatDoesNotExistYet()

    Semantic change from the old hand-rolled folder check: Validate(string, string) now delegates to AudioPlayerSettingsCreator.Validate, which only requires the folder to be a well-formed 'Assets'-rooted path — not to already exist — because Create creates a missing folder itself. A folder that does not exist YET is therefore accepted.

    Declaration
    public void Validate_AcceptsWellFormedFolderThatDoesNotExistYet()

    Validate_RejectsEmptyId()

    Declaration
    public void Validate_RejectsEmptyId()

    Validate_RejectsFolderOutsideAssetsOrEmpty()

    Declaration
    public void Validate_RejectsFolderOutsideAssetsOrEmpty()

    Validate_RejectsIdWithSpacesOrSymbols()

    Declaration
    public void Validate_RejectsIdWithSpacesOrSymbols()
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