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    Class TransformRigApplierExclusionTests

    PlayMode tests proving SetSkipSet(ProceduralBoneExclusionSet) keeps a skipped bone out of ResetToBasePose(UnityRigDefinition) — e.g. a bone handed off to ragdoll physics must not be snapped back to its cached base pose on the next tick.

    Inheritance
    object
    TransformRigApplierExclusionTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityProceduralAnimator.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class TransformRigApplierExclusionTests

    Constructors

    TransformRigApplierExclusionTests()

    Declaration
    public TransformRigApplierExclusionTests()

    Methods

    ResetToBasePose_ExcludedBone_KeepsItsCurrentRotation()

    Declaration
    public void ResetToBasePose_ExcludedBone_KeepsItsCurrentRotation()

    ResetToBasePose_NoSkipSet_ResetsEveryBone()

    Declaration
    public void ResetToBasePose_NoSkipSet_ResetsEveryBone()

    ResetToBasePose_NonExcludedBone_IsStillResetToBasePose()

    Declaration
    public void ResetToBasePose_NonExcludedBone_IsStillResetToBasePose()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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