Class TransformRigApplierExclusionTests
PlayMode tests proving SetSkipSet(ProceduralBoneExclusionSet) keeps a skipped bone out of ResetToBasePose(UnityRigDefinition) — e.g. a bone handed off to ragdoll physics must not be snapped back to its cached base pose on the next tick.
Inherited Members
Namespace: Serenity.UnityProceduralAnimator.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class TransformRigApplierExclusionTests
Constructors
TransformRigApplierExclusionTests()
Declaration
public TransformRigApplierExclusionTests()
Methods
ResetToBasePose_ExcludedBone_KeepsItsCurrentRotation()
Declaration
public void ResetToBasePose_ExcludedBone_KeepsItsCurrentRotation()
ResetToBasePose_NoSkipSet_ResetsEveryBone()
Declaration
public void ResetToBasePose_NoSkipSet_ResetsEveryBone()
ResetToBasePose_NonExcludedBone_IsStillResetToBasePose()
Declaration
public void ResetToBasePose_NonExcludedBone_IsStillResetToBasePose()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()