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    Class ProceduralBoneBlendOverrideSetTests

    PlayMode tests for ProceduralBoneBlendOverrideSet. Drives a real Unity Transform via a runtime UnityRigDefinition and asserts the resulting localRotation after ApplyTo.

    Inheritance
    object
    ProceduralBoneBlendOverrideSetTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityProceduralAnimator.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class ProceduralBoneBlendOverrideSetTests

    Constructors

    ProceduralBoneBlendOverrideSetTests()

    Declaration
    public ProceduralBoneBlendOverrideSetTests()

    Methods

    ApplyTo_AfterClear_LeavesBoneUntouched()

    Declaration
    public void ApplyTo_AfterClear_LeavesBoneUntouched()

    ApplyTo_BoneMissingFromRig_SkipsWithoutThrowing()

    Declaration
    public void ApplyTo_BoneMissingFromRig_SkipsWithoutThrowing()

    ApplyTo_Empty_DoesNothing()

    Declaration
    public void ApplyTo_Empty_DoesNothing()

    ApplyTo_WeightHalf_SlerpsHalfway()

    Declaration
    public void ApplyTo_WeightHalf_SlerpsHalfway()

    ApplyTo_WeightOne_SetsCapturedRotation()

    Declaration
    public void ApplyTo_WeightOne_SetsCapturedRotation()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
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