Class ProceduralBoneBlendOverrideSetTests
PlayMode tests for ProceduralBoneBlendOverrideSet. Drives a real Unity Transform via a runtime UnityRigDefinition and asserts the resulting localRotation after ApplyTo.
Inherited Members
Namespace: Serenity.UnityProceduralAnimator.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class ProceduralBoneBlendOverrideSetTests
Constructors
ProceduralBoneBlendOverrideSetTests()
Declaration
public ProceduralBoneBlendOverrideSetTests()
Methods
ApplyTo_AfterClear_LeavesBoneUntouched()
Declaration
public void ApplyTo_AfterClear_LeavesBoneUntouched()
ApplyTo_BoneMissingFromRig_SkipsWithoutThrowing()
Declaration
public void ApplyTo_BoneMissingFromRig_SkipsWithoutThrowing()
ApplyTo_Empty_DoesNothing()
Declaration
public void ApplyTo_Empty_DoesNothing()
ApplyTo_WeightHalf_SlerpsHalfway()
Declaration
public void ApplyTo_WeightHalf_SlerpsHalfway()
ApplyTo_WeightOne_SetsCapturedRotation()
Declaration
public void ApplyTo_WeightOne_SetsCapturedRotation()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()