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    Class UnityMusicPlayerInstallerMixerCacheTests

    The music player sibling of the audio player's mixer-cache case: a pipeline may install the music player before the sound mixer, or carry no sound mixer at all, so the music player installer is routinely the first to need the mixer cache, and initializing it then is the designed path rather than a fault. A full install builds real service GameObjects, which only Play mode can host, so this case lives in the runtime suite.

    Inheritance
    object
    UnityMusicPlayerInstallerMixerCacheTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityMusicPlayer.Tests.Installation
    Assembly: Tests.dll
    Syntax
    public class UnityMusicPlayerInstallerMixerCacheTests

    Constructors

    UnityMusicPlayerInstallerMixerCacheTests()

    Declaration
    public UnityMusicPlayerInstallerMixerCacheTests()

    Methods

    Install_AsTheFirstInstallerToNeedTheMixerCache_DoesNotWarn()

    Declaration
    public void Install_AsTheFirstInstallerToNeedTheMixerCache_DoesNotWarn()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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