Class UnityMusicPlayerInstallerMixerCacheTests
The music player sibling of the audio player's mixer-cache case: a pipeline may install the music player before the sound mixer, or carry no sound mixer at all, so the music player installer is routinely the first to need the mixer cache, and initializing it then is the designed path rather than a fault. A full install builds real service GameObjects, which only Play mode can host, so this case lives in the runtime suite.
Inherited Members
Namespace: Serenity.UnityMusicPlayer.Tests.Installation
Assembly: Tests.dll
Syntax
public class UnityMusicPlayerInstallerMixerCacheTests
Constructors
UnityMusicPlayerInstallerMixerCacheTests()
Declaration
public UnityMusicPlayerInstallerMixerCacheTests()
Methods
Install_AsTheFirstInstallerToNeedTheMixerCache_DoesNotWarn()
Declaration
public void Install_AsTheFirstInstallerToNeedTheMixerCache_DoesNotWarn()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()