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    Class UnityHittableInstallerTests

    PlayMode tests for UnityHittableInstaller. Verifies both construction paths (no dispatcher / with dispatcher) create a Unity-backed hittable service on a dedicated GameObject, and spot-checks the signal path end-to-end through an installed service.

    Inheritance
    object
    UnityHittableInstallerTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityHittable.Tests.Installation
    Assembly: Tests.dll
    Syntax
    public class UnityHittableInstallerTests

    Constructors

    UnityHittableInstallerTests()

    Declaration
    public UnityHittableInstallerTests()

    Methods

    Install_NoDispatcher_CreatesServiceGameObject()

    Declaration
    public void Install_NoDispatcher_CreatesServiceGameObject()

    Install_NoDispatcher_SetsServiceToConcreteUnityType()

    Declaration
    public void Install_NoDispatcher_SetsServiceToConcreteUnityType()

    Install_WithDispatcher_EndToEnd_TakeHit_DispatchesHittableHitSignal()

    Declaration
    public void Install_WithDispatcher_EndToEnd_TakeHit_DispatchesHittableHitSignal()

    Install_WithDispatcher_SetsServiceToConcreteUnityType()

    Declaration
    public void Install_WithDispatcher_SetsServiceToConcreteUnityType()

    TearDown()

    Declaration
    public void TearDown()
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