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    Class UnityAssetUtilsWarmUpTests

    The first play of a clip warms it up, and a game plays its first sounds from wherever gameplay happens — a trigger or a collision included. The warm-up must be safe from those callbacks: no warning in the console and no warm-up object left behind.

    Inheritance
    object
    UnityAssetUtilsWarmUpTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityGlobal.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAssetUtilsWarmUpTests

    Constructors

    UnityAssetUtilsWarmUpTests()

    Declaration
    public UnityAssetUtilsWarmUpTests()

    Methods

    EnsureAudioClipWarmedUp_FromAPhysicsTrigger_LogsNothingAndLeavesNothingBehind()

    Declaration
    public IEnumerator EnsureAudioClipWarmedUp_FromAPhysicsTrigger_LogsNothingAndLeavesNothingBehind()
    Returns
    Type Description
    IEnumerator

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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