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    Class UnityCutscenePlayerServiceUnplayedStageTests

    A cutscene authored before the Cutscene Wizard stopped offering it can still hold a Custom stage. The player has no way to run one, so it says so when it reaches it instead of skipping it without a word.

    Inheritance
    object
    UnityCutscenePlayerServiceUnplayedStageTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityCutscenePlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityCutscenePlayerServiceUnplayedStageTests

    Constructors

    UnityCutscenePlayerServiceUnplayedStageTests()

    Declaration
    public UnityCutscenePlayerServiceUnplayedStageTests()

    Methods

    PlayAsync_ACustomStage_WarnsThatThePlayerDoesNotPlayIt()

    Declaration
    public IEnumerator PlayAsync_ACustomStage_WarnsThatThePlayerDoesNotPlayIt()
    Returns
    Type Description
    IEnumerator

    TearDown()

    Declaration
    public void TearDown()
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