Class UnityCutscenePlayerServiceUnplayedStageTests
A cutscene authored before the Cutscene Wizard stopped offering it can still hold a Custom stage. The player has no way to run one, so it says so when it reaches it instead of skipping it without a word.
Inherited Members
Namespace: Serenity.UnityCutscenePlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityCutscenePlayerServiceUnplayedStageTests
Constructors
UnityCutscenePlayerServiceUnplayedStageTests()
Declaration
public UnityCutscenePlayerServiceUnplayedStageTests()
Methods
PlayAsync_ACustomStage_WarnsThatThePlayerDoesNotPlayIt()
Declaration
public IEnumerator PlayAsync_ACustomStage_WarnsThatThePlayerDoesNotPlayIt()
Returns
| Type | Description |
|---|---|
| IEnumerator |
TearDown()
Declaration
public void TearDown()