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    Class UnityCutscenePlayerServiceDialogPanelPrefabTests

    One rule decides which dialog panel prefab the player holds: a prefab wired in explicitly replaces it, the prefab found in the labelled settings only fills an empty slot, and settings without one erase nothing.

    Inheritance
    object
    UnityCutscenePlayerServiceDialogPanelPrefabTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityCutscenePlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityCutscenePlayerServiceDialogPanelPrefabTests

    Constructors

    UnityCutscenePlayerServiceDialogPanelPrefabTests()

    Declaration
    public UnityCutscenePlayerServiceDialogPanelPrefabTests()

    Methods

    Awake_WithPresetDefinitions_ReadsNoSettings()

    Declaration
    public void Awake_WithPresetDefinitions_ReadsNoSettings()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    UseDialogPanelPrefabFrom_APrefabAlreadyGiven_KeepsItUnlessAskedToReplace()

    Declaration
    public void UseDialogPanelPrefabFrom_APrefabAlreadyGiven_KeepsItUnlessAskedToReplace()

    UseDialogPanelPrefabFrom_NoPrefabYet_TakesTheSettingsPrefab_AndAgainChangesNothing()

    Declaration
    public void UseDialogPanelPrefabFrom_NoPrefabYet_TakesTheSettingsPrefab_AndAgainChangesNothing()

    UseDialogPanelPrefabFrom_SettingsWithoutAPrefab_NeverErasesTheOneHeld(bool)

    Declaration
    public void UseDialogPanelPrefabFrom_SettingsWithoutAPrefab_NeverErasesTheOneHeld(bool replaceExisting)
    Parameters
    Type Name Description
    bool replaceExisting
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