Class UnityCutsceneDialogPanelTests
The dialog panel view writes a speaker and a line into two labels. It is reused across the dialogs of a
play, so each test that binds twice proves the second dialog does not inherit the first one's state.
Inheritance
UnityCutsceneDialogPanelTests
Assembly: Tests.dll
Syntax
public class UnityCutsceneDialogPanelTests
Constructors
UnityCutsceneDialogPanelTests()
Declaration
public UnityCutsceneDialogPanelTests()
Methods
Bind_ANarratorLine_HidesTheSpeakerLabel(string)
Declaration
public void Bind_ANarratorLine_HidesTheSpeakerLabel(string speaker)
Parameters
| Type |
Name |
Description |
| string |
speaker |
|
Bind_ANarratorLine_OnARootHostedSpeakerLabel_ClearsTheNameAndKeepsThePanelActive()
Declaration
public void Bind_ANarratorLine_OnARootHostedSpeakerLabel_ClearsTheNameAndKeepsThePanelActive()
Bind_NarratorThenSpeaker_ShowsTheSpeakerAgain()
Declaration
public void Bind_NarratorThenSpeaker_ShowsTheSpeakerAgain()
Bind_NotTranslating_ShowsTheRawTextWithoutAnUpdater()
Declaration
public void Bind_NotTranslating_ShowsTheRawTextWithoutAnUpdater()
Bind_ShowsTheSpeakerAndTheLine()
Declaration
public void Bind_ShowsTheSpeakerAndTheLine()
Bind_SpeakerNarratorSpeaker_OnARootHostedSpeakerLabel_ShowsEachName()
Declaration
public void Bind_SpeakerNarratorSpeaker_OnARootHostedSpeakerLabel_ShowsEachName()
Bind_TranslatingThenNot_ShowsRawText()
Declaration
public IEnumerator Bind_TranslatingThenNot_ShowsRawText()
Returns
Bind_Translating_HandsBothLabelsToTheLocalizationUpdater()
Declaration
public void Bind_Translating_HandsBothLabelsToTheLocalizationUpdater()
Bind_Translating_WithoutLocalization_ShowsTheKeyAndLogsNoError()
Declaration
public IEnumerator Bind_Translating_WithoutLocalization_ShowsTheKeyAndLogsNoError()
Returns
SetUp()
Declaration
StopBlockingPointer_OnAPrefabInstance_TurnsOffEveryRaycastTarget()
Declaration
public void StopBlockingPointer_OnAPrefabInstance_TurnsOffEveryRaycastTarget()
TearDown()
Declaration