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    Class UnityCheckpointRespawnPoseTests

    Tests for TryRead(byte[], out UnityCheckpointRespawnPose): the data a checkpoint trigger saved reads back as its pose, and anything else a checkpoint can carry — text that is not JSON, bytes that are not text, a JSON array or bare value, JSON of another shape or a pose missing half of itself — answers false instead of a pose at the origin.

    Inheritance
    object
    UnityCheckpointRespawnPoseTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityCheckpoint.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityCheckpointRespawnPoseTests

    Constructors

    UnityCheckpointRespawnPoseTests()

    Declaration
    public UnityCheckpointRespawnPoseTests()

    Methods

    TryRead_OfBytesThatAreNotText_AnswersFalse()

    Declaration
    public void TryRead_OfBytesThatAreNotText_AnswersFalse()

    TryRead_OfTextThatIsNotAPose_AnswersFalse(string)

    Declaration
    public void TryRead_OfTextThatIsNotAPose_AnswersFalse(string payload)
    Parameters
    Type Name Description
    string payload

    TryRead_OfTheDataAPoseWrote_ReadsThePoseBack()

    Declaration
    public void TryRead_OfTheDataAPoseWrote_ReadsThePoseBack()
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