logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class UnityPhysicsOcclusionProbeTests

    Real-physics tests for Serenity.AudioPlayer.Infrastructure.Services.UnityPhysicsOcclusionProbe: the listener-to-source linecast that decides whether a wall sits between them.

    Inheritance
    object
    UnityPhysicsOcclusionProbeTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityPhysicsOcclusionProbeTests

    Constructors

    UnityPhysicsOcclusionProbeTests()

    Declaration
    public UnityPhysicsOcclusionProbeTests()

    Methods

    Occlusion_CapsuleEnclosingSource_False()

    Declaration
    public void Occlusion_CapsuleEnclosingSource_False()

    Occlusion_ColliderEnclosingSource_False()

    Declaration
    public void Occlusion_ColliderEnclosingSource_False()

    Occlusion_ConvexMeshEnclosingSource_False()

    Declaration
    public void Occlusion_ConvexMeshEnclosingSource_False()

    Occlusion_EmptyLayerMask_False()

    Declaration
    public void Occlusion_EmptyLayerMask_False()

    Occlusion_HitFurtherThanSourceClearance_True()

    Declaration
    public void Occlusion_HitFurtherThanSourceClearance_True()

    Occlusion_HitWithinSourceClearance_False()

    Declaration
    public void Occlusion_HitWithinSourceClearance_False()

    Occlusion_LayerNotInMask_False()

    Declaration
    public void Occlusion_LayerNotInMask_False()

    Occlusion_ListenerAtSource_ReturnsNotOccluded()

    Declaration
    public void Occlusion_ListenerAtSource_ReturnsNotOccluded()

    Occlusion_NonConvexMeshAroundSource_CountsAsWall()

    Declaration
    public void Occlusion_NonConvexMeshAroundSource_CountsAsWall()

    Occlusion_NothingBetween_False()

    Declaration
    public void Occlusion_NothingBetween_False()

    Occlusion_OnlyTrigger_False()

    Declaration
    public void Occlusion_OnlyTrigger_False()

    Occlusion_SolidColliderOnMask_True()

    Declaration
    public void Occlusion_SolidColliderOnMask_True()

    Occlusion_SphereEnclosingSource_False()

    Declaration
    public void Occlusion_SphereEnclosingSource_False()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved