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    Class UnityPhysicsOcclusionProbeStaleBoundsTests

    Tests for the report Serenity.AudioPlayer.Infrastructure.Services.UnityPhysicsOcclusionProbe makes when the engine says a collider blocks the line but its bounds do not even cross it seen from above: the bounds are out of date, which is worth one verbose message and no more.

    Inheritance
    object
    UnityPhysicsOcclusionProbeStaleBoundsTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityPhysicsOcclusionProbeStaleBoundsTests

    Constructors

    UnityPhysicsOcclusionProbeStaleBoundsTests()

    Declaration
    public UnityPhysicsOcclusionProbeStaleBoundsTests()

    Methods

    ReportStaleBoundsOnce_ReportedTwice_WritesOneVerboseMessageNamingTheCollider()

    Declaration
    public void ReportStaleBoundsOnce_ReportedTwice_WritesOneVerboseMessageNamingTheCollider()

    ReportStaleBoundsOnce_WithoutALogService_DoesNothing()

    Declaration
    public void ReportStaleBoundsOnce_WithoutALogService_DoesNothing()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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