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    Class UnityAudioPlayerInstallerDepthCueTests

    The installer's own path from a settings asset to a running channel: the settings it resolves from the composition root's wired references reach the service factory unchanged, so a depth-cue flag authored on the asset is exactly what decides whether the channel gets its ticker and its low-pass filters.

    Inheritance
    object
    UnityAudioPlayerInstallerDepthCueTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAudioPlayerInstallerDepthCueTests

    Constructors

    UnityAudioPlayerInstallerDepthCueTests()

    Declaration
    public UnityAudioPlayerInstallerDepthCueTests()

    Methods

    Install_WiredMusicSettingsWithLowPassOn_BuildsNoChannelAtAll()

    Declaration
    public void Install_WiredMusicSettingsWithLowPassOn_BuildsNoChannelAtAll()

    Install_WiredSettingsWithLowPassOff_ChannelGetsNeitherTickerNorFilters()

    Declaration
    public void Install_WiredSettingsWithLowPassOff_ChannelGetsNeitherTickerNorFilters()

    Install_WiredSettingsWithLowPassOn_ChannelGetsTickerAndOneFilterPerEmitter()

    Declaration
    public void Install_WiredSettingsWithLowPassOn_ChannelGetsTickerAndOneFilterPerEmitter()

    TearDown()

    Declaration
    public void TearDown()
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