logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class UnityAudioDepthCueControllerReverbHysteresisTests

    Two sources at almost the same distance never trade the only reverb slot back and forth, while a source that is clearly nearer still takes it.

    Inheritance
    object
    UnityAudioDepthCueControllerReverbHysteresisTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAudioDepthCueControllerReverbHysteresisTests

    Constructors

    UnityAudioDepthCueControllerReverbHysteresisTests()

    Declaration
    public UnityAudioDepthCueControllerReverbHysteresisTests()

    Methods

    ApplyStep_RefusedVoiceBecomesClearlyNearer_TakesTheSlot()

    Declaration
    public void ApplyStep_RefusedVoiceBecomesClearlyNearer_TakesTheSlot()

    ApplyStep_TwoVoicesSwappingNearlyEqualDistances_HolderKeepsItsSlot()

    Declaration
    public void ApplyStep_TwoVoicesSwappingNearlyEqualDistances_HolderKeepsItsSlot()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved