Class UnityAudioDepthCueControllerReverbHysteresisTests
Two sources at almost the same distance never trade the only reverb slot back and forth, while a source that is clearly nearer still takes it.
Inherited Members
Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioDepthCueControllerReverbHysteresisTests
Constructors
UnityAudioDepthCueControllerReverbHysteresisTests()
Declaration
public UnityAudioDepthCueControllerReverbHysteresisTests()
Methods
ApplyStep_RefusedVoiceBecomesClearlyNearer_TakesTheSlot()
Declaration
public void ApplyStep_RefusedVoiceBecomesClearlyNearer_TakesTheSlot()
ApplyStep_TwoVoicesSwappingNearlyEqualDistances_HolderKeepsItsSlot()
Declaration
public void ApplyStep_TwoVoicesSwappingNearlyEqualDistances_HolderKeepsItsSlot()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()