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    Class UnityAudioDepthCueControllerNoListenerTests

    A scene without an active UnityEngine.AudioListener skips the work that measures from it (distance, occlusion probes, the cue writes), logs the absence once through the listener cache, and still gives back the reverb of a voice that went silent, because that needs no listener.

    Inheritance
    object
    UnityAudioDepthCueControllerNoListenerTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAudioDepthCueControllerNoListenerTests

    Constructors

    UnityAudioDepthCueControllerNoListenerTests()

    Declaration
    public UnityAudioDepthCueControllerNoListenerTests()

    Methods

    Advance_NoListenerAndWetVoiceGoesSilent_FreesItsSlotForTheNextPlay()

    Declaration
    public void Advance_NoListenerAndWetVoiceGoesSilent_FreesItsSlotForTheNextPlay()

    Advance_NoListenerAndWetVoiceGoesSilent_ReleasesItsReverb()

    Declaration
    public void Advance_NoListenerAndWetVoiceGoesSilent_ReleasesItsReverb()

    Advance_NoListener_LogsTheMissingListenerOnce()

    Declaration
    public void Advance_NoListener_LogsTheMissingListenerOnce()

    Advance_NoListener_NeverProbesWalls()

    Declaration
    public void Advance_NoListener_NeverProbesWalls()

    Advance_NoListener_SoundingVoiceKeepsItsReverbSwitchedOn()

    Declaration
    public void Advance_NoListener_SoundingVoiceKeepsItsReverbSwitchedOn()

    Advance_NoListener_WritesNoCutoffAndNoRoom()

    Declaration
    public void Advance_NoListener_WritesNoCutoffAndNoRoom()

    ApplyStep_NoListenerAndWetVoiceGoesSilent_ReleasesItsReverb()

    Declaration
    public void ApplyStep_NoListenerAndWetVoiceGoesSilent_ReleasesItsReverb()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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