Class UnityAudioDepthCueActivationTests
A channel gets depth cues only when its settings carry a block with at least one cue on (low-pass or reverb) and it is not a MUSIC channel. Every refusal leaves no block behind, so a caller can never act on settings it was told to ignore.
Inherited Members
Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioDepthCueActivationTests
Constructors
UnityAudioDepthCueActivationTests()
Declaration
public UnityAudioDepthCueActivationTests()
Methods
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()
TryResolve_BothCuesOff_ReturnsNoBlock()
Declaration
public void TryResolve_BothCuesOff_ReturnsNoBlock()
TryResolve_LowPassEnabledOnSfx_ReturnsTheBlock()
Declaration
public void TryResolve_LowPassEnabledOnSfx_ReturnsTheBlock()
TryResolve_MissingBlock_ReturnsNoBlock()
Declaration
public void TryResolve_MissingBlock_ReturnsNoBlock()
TryResolve_MusicChannel_ReturnsNoBlock()
Declaration
public void TryResolve_MusicChannel_ReturnsNoBlock()
TryResolve_ReverbOnlyOnMusic_ReturnsNoBlock()
Declaration
public void TryResolve_ReverbOnlyOnMusic_ReturnsNoBlock()
TryResolve_ReverbOnlyOnSfx_ReturnsTheBlock()
Declaration
public void TryResolve_ReverbOnlyOnSfx_ReturnsTheBlock()