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    Class UnityAudioDepthCueActivationTests

    A channel gets depth cues only when its settings carry a block with at least one cue on (low-pass or reverb) and it is not a MUSIC channel. Every refusal leaves no block behind, so a caller can never act on settings it was told to ignore.

    Inheritance
    object
    UnityAudioDepthCueActivationTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAudioDepthCueActivationTests

    Constructors

    UnityAudioDepthCueActivationTests()

    Declaration
    public UnityAudioDepthCueActivationTests()

    Methods

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    TryResolve_BothCuesOff_ReturnsNoBlock()

    Declaration
    public void TryResolve_BothCuesOff_ReturnsNoBlock()

    TryResolve_LowPassEnabledOnSfx_ReturnsTheBlock()

    Declaration
    public void TryResolve_LowPassEnabledOnSfx_ReturnsTheBlock()

    TryResolve_MissingBlock_ReturnsNoBlock()

    Declaration
    public void TryResolve_MissingBlock_ReturnsNoBlock()

    TryResolve_MusicChannel_ReturnsNoBlock()

    Declaration
    public void TryResolve_MusicChannel_ReturnsNoBlock()

    TryResolve_ReverbOnlyOnMusic_ReturnsNoBlock()

    Declaration
    public void TryResolve_ReverbOnlyOnMusic_ReturnsNoBlock()

    TryResolve_ReverbOnlyOnSfx_ReturnsTheBlock()

    Declaration
    public void TryResolve_ReverbOnlyOnSfx_ReturnsTheBlock()
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