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    Class CountingOcclusionProbeTests

    Tests for Serenity.Tests.Shared.Audio.CountingOcclusionProbe, the scripted probe depth-cue tests lean on: a scripted yes or no maps to full or no occlusion, a scripted amount wins, a scripted amount per question wins over all of them, and the questions are remembered.

    Inheritance
    object
    CountingOcclusionProbeTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class CountingOcclusionProbeTests

    Constructors

    CountingOcclusionProbeTests()

    Declaration
    public CountingOcclusionProbeTests()

    Methods

    Occlusion_AmountForQuestion_WinsOverEverythingAndSeesBothEnds()

    Declaration
    public void Occlusion_AmountForQuestion_WinsOverEverythingAndSeesBothEnds()

    Occlusion_AmountForSource_WinsOverBothBooleanAnswers()

    Declaration
    public void Occlusion_AmountForSource_WinsOverBothBooleanAnswers()

    Occlusion_AnswerForSource_WinsOverTheDefaultAnswer()

    Declaration
    public void Occlusion_AnswerForSource_WinsOverTheDefaultAnswer()

    Occlusion_RemembersBothEndsAndTheMemoriesOfTheLastTwoQuestions()

    Declaration
    public void Occlusion_RemembersBothEndsAndTheMemoriesOfTheLastTwoQuestions()

    Occlusion_RemembersTheLatestDetourLengthAndMemory()

    Declaration
    public void Occlusion_RemembersTheLatestDetourLengthAndMemory()

    Occlusion_ScriptedYesOrNo_IsFullOrNoOcclusion()

    Declaration
    public void Occlusion_ScriptedYesOrNo_IsFullOrNoOcclusion()

    SetUp()

    Declaration
    public void SetUp()
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