Class UnityAchievementAuthoredDefinitionInstallationTests
PlayMode tests for the whole authored-achievement path: assets in, registry and condition map
out, and the two ways an achievement actually unlocks — its authored tree crossing a score
threshold on the evaluator's frame loop, and an UnlockAchievementSignal for the
achievements that only code unlocks.
Inheritance
UnityAchievementAuthoredDefinitionInstallationTests
Assembly: Tests.dll
Syntax
public class UnityAchievementAuthoredDefinitionInstallationTests
Constructors
UnityAchievementAuthoredDefinitionInstallationTests()
Declaration
public UnityAchievementAuthoredDefinitionInstallationTests()
Methods
Install_AchievementWithNoCondition_UnlocksThroughTheSignal()
Declaration
public IEnumerator Install_AchievementWithNoCondition_UnlocksThroughTheSignal()
Returns
Install_AuthoredDefinitions_AreDeclaredByTheService()
Declaration
public void Install_AuthoredDefinitions_AreDeclaredByTheService()
Install_AuthoredScoreThreshold_UnlocksWhenTheMetricCrossesIt()
Declaration
public IEnumerator Install_AuthoredScoreThreshold_UnlocksWhenTheMetricCrossesIt()
Returns
Declaration
public IEnumerator Install_MalformedConditionTree_DropsThatAchievementAndKeepsTheOthers()
Returns
SetUp()
Declaration
UnityTearDown()
Declaration
public IEnumerator UnityTearDown()
Returns