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    Class AchievementCompositionRootTests

    PlayMode tests for Serenity.Achievements.Installation.Installers.AchievementCompositionRoot: the order its steps run in, that one pass produces every part of the module, and what a gateway that cannot be built leaves behind.

    Inheritance
    object
    AchievementCompositionRootTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAchievements.Tests.Installation
    Assembly: Tests.dll
    Syntax
    public class AchievementCompositionRootTests
    Remarks

    The gateway is built through an injected factory, which is the only way to observe WHEN it was built and WHAT it was handed — the shipped factory reads platform definition assets a test cannot substitute, and answers a gateway that remembers nothing about its own creation.

    Constructors

    AchievementCompositionRootTests()

    Declaration
    public AchievementCompositionRootTests()

    Methods

    Compose_BuildsEveryPartOfTheModule()

    Declaration
    public void Compose_BuildsEveryPartOfTheModule()

    Compose_ReadsTheDeclaredAchievements_BeforeItBuildsTheGateway()

    Declaration
    public void Compose_ReadsTheDeclaredAchievements_BeforeItBuildsTheGateway()

    Compose_WhenAStepAfterTheGatewayThrows_DisposesTheGatewayAndLeavesNothingRunning()

    Declaration
    public void Compose_WhenAStepAfterTheGatewayThrows_DisposesTheGatewayAndLeavesNothingRunning()

    Compose_WhenTheGatewayFactoryThrows_LeavesNothingRunning()

    Declaration
    public void Compose_WhenTheGatewayFactoryThrows_LeavesNothingRunning()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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