Class UnityAchievementPlayerIdentityProviderTests
PlayMode tests for UnityAchievementPlayerIdentityProvider: the device identity a zero-config project runs on, the signed-in player a custom-identity project supplies, and the fallback that keeps a not-yet-signed-in project off the empty key.
Inherited Members
Namespace: Serenity.UnityAchievements.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAchievementPlayerIdentityProviderTests
Constructors
UnityAchievementPlayerIdentityProviderTests()
Declaration
public UnityAchievementPlayerIdentityProviderTests()
Methods
Current_CustomSourceAfterSigningIn_StopsFallingBack()
Declaration
public void Current_CustomSourceAfterSigningIn_StopsFallingBack()
Current_CustomSourceWithNobodySignedIn_FallsBackToTheDeviceIdentity()
Declaration
public void Current_CustomSourceWithNobodySignedIn_FallsBackToTheDeviceIdentity()
Current_CustomSourceWithNobodySignedIn_WarnsOnce()
Declaration
public void Current_CustomSourceWithNobodySignedIn_WarnsOnce()
Current_CustomSource_AnswersTheSuppliedPlayer()
Declaration
public void Current_CustomSource_AnswersTheSuppliedPlayer()
Current_DeviceIdSource_AnswersTheDeviceIdentifier()
Declaration
public void Current_DeviceIdSource_AnswersTheDeviceIdentifier()
Current_DeviceIdSource_IgnoresASuppliedPlayer()
Declaration
public void Current_DeviceIdSource_IgnoresASuppliedPlayer()