Class QrCodeTextureRendererTests
Tests for Serenity.Achievements.Infrastructure.Editor.Sync.QrCodeTextureRenderer: size, colours, row order and how the texture is kept.
Inherited Members
Namespace: Serenity.UnityAchievements.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class QrCodeTextureRendererTests
Constructors
QrCodeTextureRendererTests()
Declaration
public QrCodeTextureRendererTests()
Methods
Render_ANullMatrixOrAZeroModuleSize_Throws()
Declaration
public void Render_ANullMatrixOrAZeroModuleSize_Throws()
Render_BottomLeftFinderCornerIsBlackNearTheBottomOfTheTexture()
Declaration
public void Render_BottomLeftFinderCornerIsBlackNearTheBottomOfTheTexture()
Render_CornerPixelIsWhiteBecauseOfTheQuietZone()
Declaration
public void Render_CornerPixelIsWhiteBecauseOfTheQuietZone()
Render_EveryPixelFollowsItsModuleWithTheRowsFlipped()
Declaration
public void Render_EveryPixelFollowsItsModuleWithTheRowsFlipped()
Render_KeepsSharpEdgesAndNeverSavesTheTexture()
Declaration
public void Render_KeepsSharpEdgesAndNeverSavesTheTexture()
Render_SizesTheTextureByTheModulesWithTheirQuietZone()
Declaration
public void Render_SizesTheTextureByTheModulesWithTheirQuietZone()
Render_TopLeftFinderCornerIsBlackAtTheTopOfTheTexture()
Declaration
public void Render_TopLeftFinderCornerIsBlackAtTheTopOfTheTexture()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()