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    Class QrCodeTextureRendererTests

    Tests for Serenity.Achievements.Infrastructure.Editor.Sync.QrCodeTextureRenderer: size, colours, row order and how the texture is kept.

    Inheritance
    object
    QrCodeTextureRendererTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAchievements.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class QrCodeTextureRendererTests

    Constructors

    QrCodeTextureRendererTests()

    Declaration
    public QrCodeTextureRendererTests()

    Methods

    Render_ANullMatrixOrAZeroModuleSize_Throws()

    Declaration
    public void Render_ANullMatrixOrAZeroModuleSize_Throws()

    Render_BottomLeftFinderCornerIsBlackNearTheBottomOfTheTexture()

    Declaration
    public void Render_BottomLeftFinderCornerIsBlackNearTheBottomOfTheTexture()

    Render_CornerPixelIsWhiteBecauseOfTheQuietZone()

    Declaration
    public void Render_CornerPixelIsWhiteBecauseOfTheQuietZone()

    Render_EveryPixelFollowsItsModuleWithTheRowsFlipped()

    Declaration
    public void Render_EveryPixelFollowsItsModuleWithTheRowsFlipped()

    Render_KeepsSharpEdgesAndNeverSavesTheTexture()

    Declaration
    public void Render_KeepsSharpEdgesAndNeverSavesTheTexture()

    Render_SizesTheTextureByTheModulesWithTheirQuietZone()

    Declaration
    public void Render_SizesTheTextureByTheModulesWithTheirQuietZone()

    Render_TopLeftFinderCornerIsBlackAtTheTopOfTheTexture()

    Declaration
    public void Render_TopLeftFinderCornerIsBlackAtTheTopOfTheTexture()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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