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    Class AchievementSyncWindowConnectResultTests

    What the window does with the requests the Connect step reports: when it carries them out and which sign-in or pull each one moves.

    Inheritance
    object
    AchievementSyncWindowConnectResultTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAchievements.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class AchievementSyncWindowConnectResultTests

    Constructors

    AchievementSyncWindowConnectResultTests()

    Declaration
    public AchievementSyncWindowConnectResultTests()

    Methods

    ConnectResult_DuringTheLayoutPass_IsNotApplied_ButIsAppliedWhenRepainting()

    Declaration
    public void ConnectResult_DuringTheLayoutPass_IsNotApplied_ButIsAppliedWhenRepainting()

    RestartQrRequested_FromAFailedSignIn_AsksSteamForANewCode()

    Declaration
    public void RestartQrRequested_FromAFailedSignIn_AsksSteamForANewCode()

    RestartQrRequested_WhileIdle_AsksForNothing()

    Declaration
    public void RestartQrRequested_WhileIdle_AsksForNothing()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    TestConnectionRequested_WhileSignedIn_StartsAPullOnTheSelectedConnector()

    Declaration
    public void TestConnectionRequested_WhileSignedIn_StartsAPullOnTheSelectedConnector()
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