Class AchievementSyncWindowConnectResultTests
What the window does with the requests the Connect step reports: when it carries them out and which sign-in or pull each one moves.
Inherited Members
Namespace: Serenity.UnityAchievements.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class AchievementSyncWindowConnectResultTests
Constructors
AchievementSyncWindowConnectResultTests()
Declaration
public AchievementSyncWindowConnectResultTests()
Methods
ConnectResult_DuringTheLayoutPass_IsNotApplied_ButIsAppliedWhenRepainting()
Declaration
public void ConnectResult_DuringTheLayoutPass_IsNotApplied_ButIsAppliedWhenRepainting()
RestartQrRequested_FromAFailedSignIn_AsksSteamForANewCode()
Declaration
public void RestartQrRequested_FromAFailedSignIn_AsksSteamForANewCode()
RestartQrRequested_WhileIdle_AsksForNothing()
Declaration
public void RestartQrRequested_WhileIdle_AsksForNothing()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()
TestConnectionRequested_WhileSignedIn_StartsAPullOnTheSelectedConnector()
Declaration
public void TestConnectionRequested_WhileSignedIn_StartsAPullOnTheSelectedConnector()