Class UnityUiLoadingProgressPrefabGeneratorReportTests
The LoadingProgress generator's report must describe what is on disk after the run: every variant it wrote counts as created and gets assigned, a theme only appears under failures when something really failed, and a theme that already has a LoadingProgress prefab keeps it unless the author opted into replacing it — the report then says which themes were filled, replaced and kept.
Inherited Members
Namespace: Serenity.Ui.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class UnityUiLoadingProgressPrefabGeneratorReportTests
Constructors
UnityUiLoadingProgressPrefabGeneratorReportTests()
Declaration
public UnityUiLoadingProgressPrefabGeneratorReportTests()
Methods
GenerateForThemesWithReport_OverThemesMissingTheirVariant_ReportsEveryVariantItWroteAsCreatedAndAssigned()
Declaration
public void GenerateForThemesWithReport_OverThemesMissingTheirVariant_ReportsEveryVariantItWroteAsCreatedAndAssigned()
GenerateForThemesWithReport_ReplacingExistingTemplates_ReplacesTheLoadingBarAndReportsItReplaced()
Declaration
public void GenerateForThemesWithReport_ReplacingExistingTemplates_ReplacesTheLoadingBarAndReportsItReplaced()
GenerateForThemesWithReport_ThemeThatAlreadyHasALoadingBar_KeepsItAndReportsItKept()
Declaration
public void GenerateForThemesWithReport_ThemeThatAlreadyHasALoadingBar_KeepsItAndReportsItKept()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()