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    Class UnityUiLoadingProgressPrefabGeneratorReportTests

    The LoadingProgress generator's report must describe what is on disk after the run: every variant it wrote counts as created and gets assigned, a theme only appears under failures when something really failed, and a theme that already has a LoadingProgress prefab keeps it unless the author opted into replacing it — the report then says which themes were filled, replaced and kept.

    Inheritance
    object
    UnityUiLoadingProgressPrefabGeneratorReportTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Ui.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class UnityUiLoadingProgressPrefabGeneratorReportTests

    Constructors

    UnityUiLoadingProgressPrefabGeneratorReportTests()

    Declaration
    public UnityUiLoadingProgressPrefabGeneratorReportTests()

    Methods

    GenerateForThemesWithReport_OverThemesMissingTheirVariant_ReportsEveryVariantItWroteAsCreatedAndAssigned()

    Declaration
    public void GenerateForThemesWithReport_OverThemesMissingTheirVariant_ReportsEveryVariantItWroteAsCreatedAndAssigned()

    GenerateForThemesWithReport_ReplacingExistingTemplates_ReplacesTheLoadingBarAndReportsItReplaced()

    Declaration
    public void GenerateForThemesWithReport_ReplacingExistingTemplates_ReplacesTheLoadingBarAndReportsItReplaced()

    GenerateForThemesWithReport_ThemeThatAlreadyHasALoadingBar_KeepsItAndReportsItKept()

    Declaration
    public void GenerateForThemesWithReport_ThemeThatAlreadyHasALoadingBar_KeepsItAndReportsItKept()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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