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    Class UnityUiInteractableComponentEditorObjectFieldTests

    The UI interactable component's inspector is the one place a field SHOULD take scene objects: its content wrapper, label, highlight, button, value and element fields point at GameObjects inside the component's own hierarchy. It still records a drop for Undo against the component. Driven through the inspector's real field-rendering path with IMGUI's object field replaced, since a batch run has no OnGUI pass.

    Inheritance
    object
    UnityUiInteractableComponentEditorObjectFieldTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Ui.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class UnityUiInteractableComponentEditorObjectFieldTests

    Constructors

    UnityUiInteractableComponentEditorObjectFieldTests()

    Declaration
    public UnityUiInteractableComponentEditorObjectFieldTests()

    Methods

    ContentWrapperField_ADroppedSceneObject_IsRecordedForUndoAgainstTheComponent()

    Declaration
    public void ContentWrapperField_ADroppedSceneObject_IsRecordedForUndoAgainstTheComponent()

    ContentWrapperField_AcceptsSceneObjects()

    Declaration
    public void ContentWrapperField_AcceptsSceneObjects()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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