Class UnityUiInteractableComponentEditorObjectFieldTests
The UI interactable component's inspector is the one place a field SHOULD take scene objects: its
content wrapper, label, highlight, button, value and element fields point at GameObjects inside the
component's own hierarchy. It still records a drop for Undo against the component. Driven through the
inspector's real field-rendering path with IMGUI's object field replaced, since a batch run has no
OnGUI pass.
Inherited Members
Namespace: Serenity.Ui.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class UnityUiInteractableComponentEditorObjectFieldTests
Constructors
UnityUiInteractableComponentEditorObjectFieldTests()
Declaration
public UnityUiInteractableComponentEditorObjectFieldTests()
Methods
ContentWrapperField_ADroppedSceneObject_IsRecordedForUndoAgainstTheComponent()
Declaration
public void ContentWrapperField_ADroppedSceneObject_IsRecordedForUndoAgainstTheComponent()
ContentWrapperField_AcceptsSceneObjects()
Declaration
public void ContentWrapperField_AcceptsSceneObjects()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()