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    Class FontAssetCreatorTests

    EditMode tests for FontAssetCreator. Every test that writes an asset targets a private temp folder, so these tests stay hermetic regardless of what the project already has under DefaultOutputFolder. Mirrors GameSaveCreatorTests and UiSettingsCreatorTests.

    Inheritance
    object
    FontAssetCreatorTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Ui.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class FontAssetCreatorTests

    Constructors

    FontAssetCreatorTests()

    Declaration
    public FontAssetCreatorTests()

    Methods

    Create_HappyPath_WritesAFontAssetWithAtlasAndMaterialSubAssets()

    Declaration
    public void Create_HappyPath_WritesAFontAssetWithAtlasAndMaterialSubAssets()

    Create_NullInput_ReturnsError()

    Declaration
    public void Create_NullInput_ReturnsError()

    Create_RegisterAsAddressablesTrue_RegistersWithTheUiModuleLabel()

    Declaration
    public void Create_RegisterAsAddressablesTrue_RegistersWithTheUiModuleLabel()

    Create_SameNameTwice_WarnsAndUniquifiesTheSecondAsset()

    Declaration
    public void Create_SameNameTwice_WarnsAndUniquifiesTheSecondAsset()

    OneTimeTearDown()

    Declaration
    public void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    ValidateIdentity_NullSourceFont_ReturnsError()

    Declaration
    public void ValidateIdentity_NullSourceFont_ReturnsError()

    Validate_MalformedOutputFolder_ReturnsError()

    Declaration
    public void Validate_MalformedOutputFolder_ReturnsError()
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