Class SystemAdoptionTestIdentityComponent
Identity-carrying IFoundationSettings UnityEngine.MonoBehaviour fixture —
stands in for UnitySerenityInstaller/UnityFeedbackService/etc. so a system-adoption test
can build a prefab the closure must exclude instead of cloning. Carries one object reference field so
a test can assert the closure walk never follows an excluded prefab's own dependencies. Lives in the
runtime Tests assembly, not an editor-only one: Unity refuses AddComponent for a type
defined in an editor script assembly ("Can't add script behaviour ... because it is an editor script.").
Inheritance
SystemAdoptionTestIdentityComponent
Assembly: Tests.dll
Syntax
public sealed class SystemAdoptionTestIdentityComponent : MonoBehaviour, IFoundationSettings
Constructors
SystemAdoptionTestIdentityComponent()
Declaration
public SystemAdoptionTestIdentityComponent()
Properties
Guid
Declaration
public string Guid { get; set; }
Property Value
Id
Declaration
public string Id { get; set; }
Property Value
Reference
Declaration
public Object Reference { get; set; }
Property Value
Implements