Class FakeGameSettingsDefinition
Minimal IGameSettingsDefinition so a real
GameSettingsEntity can be constructed — the entity has no parameterless constructor.
Inheritance
FakeGameSettingsDefinition
Assembly: Tests.dll
Syntax
public sealed class FakeGameSettingsDefinition : IGameSettingsDefinition, IFoundationSettings
Constructors
FakeGameSettingsDefinition()
Declaration
public FakeGameSettingsDefinition()
Properties
AvoidResetToDefault
Declaration
public bool AvoidResetToDefault { get; set; }
Property Value
CharacterLimit
Declaration
public int CharacterLimit { get; set; }
Property Value
DefaultValue
Declaration
public string DefaultValue { get; set; }
Property Value
Guid
Declaration
public string Guid { get; set; }
Property Value
Id
Declaration
public string Id { get; set; }
Property Value
IsStoreable
Declaration
public bool IsStoreable { get; set; }
Property Value
IsTranslatingValue
Declaration
public bool IsTranslatingValue { get; set; }
Property Value
MaximumValue
Declaration
public string MaximumValue { get; set; }
Property Value
MinimumValue
Declaration
public string MinimumValue { get; set; }
Property Value
Options
Declaration
public ConfigurationEntry[] Options { get; set; }
Property Value
ValueType
Declaration
public GameSettingsValueType ValueType { get; set; }
Property Value
Implements