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    Class StepWizardWindowCatalog

    Every concrete stepped wizard window in the project, found through UnityEditor.TypeCache so a contract covers a new wizard the moment it is written rather than when someone remembers to register it. Shared by the contracts that drive all of them at once, so the enumeration and its ordering are stated once.

    Inheritance
    object
    StepWizardWindowCatalog
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Tests.Shared.Editor
    Assembly: Serenity.Tests.Shared.Editor.dll
    Syntax
    public static class StepWizardWindowCatalog

    Methods

    WindowTypes()

    In a stable order, so a failure list reads the same way twice.

    Declaration
    public static IReadOnlyList<Type> WindowTypes()
    Returns
    Type Description
    IReadOnlyList<Type>
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