logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class ProjectTreeAndShippedContentResidueGuardBaseDirtyAssetTests

    Drives Serenity.Tests.Shared.Editor.ProjectTreeAndShippedContentResidueGuardBase.FindDirtyShippedContentPaths(System.Collections.Generic.IEnumerable{System.String},System.Collections.Generic.IReadOnlyCollection{System.String}) and Serenity.Tests.Shared.Editor.ProjectTreeAndShippedContentResidueGuardBase.FindNewlyDirtyShippedContentPaths(System.Collections.Generic.IEnumerable{System.String},System.Collections.Generic.IReadOnlyCollection{System.String},System.Collections.Generic.IReadOnlyCollection{System.String}) against real AssetDatabase-backed assets under a disposable scratch folder — the mechanism only inspects already-LOADED UnityEngine.Object instances via UnityEngine.Resources.FindObjectsOfTypeAll``1, so a file merely written to disk without going through the AssetDatabase proves nothing about the native/imported distinction the mechanism exists to draw. The baseline-attribution cases also prove the guard never mutates editor state: every asset this fixture dirties is still dirty after the mechanism runs, whether or not it gets reported.

    Inheritance
    object
    ProjectTreeAndShippedContentResidueGuardBaseDirtyAssetTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Tests.Shared.Editor
    Assembly: Serenity.Tests.Shared.Editor.dll
    Syntax
    public class ProjectTreeAndShippedContentResidueGuardBaseDirtyAssetTests

    Constructors

    ProjectTreeAndShippedContentResidueGuardBaseDirtyAssetTests()

    Declaration
    public ProjectTreeAndShippedContentResidueGuardBaseDirtyAssetTests()

    Methods

    FindDirtyShippedContentPaths_DirtyImportedAsset_IsNotReported()

    Declaration
    public void FindDirtyShippedContentPaths_DirtyImportedAsset_IsNotReported()

    FindDirtyShippedContentPaths_DirtyNativeAsset_IsReported()

    Declaration
    public void FindDirtyShippedContentPaths_DirtyNativeAsset_IsReported()

    FindDirtyShippedContentPaths_UntouchedNativeAsset_IsNotReported()

    Declaration
    public void FindDirtyShippedContentPaths_UntouchedNativeAsset_IsNotReported()

    FindNewlyDirtyShippedContentPaths_DirtiedAfterBaseline_IsReportedAndStaysDirty()

    Declaration
    public void FindNewlyDirtyShippedContentPaths_DirtiedAfterBaseline_IsReportedAndStaysDirty()

    FindNewlyDirtyShippedContentPaths_DirtyBeforeBaseline_IsNotReportedAndStaysDirty()

    Declaration
    public void FindNewlyDirtyShippedContentPaths_DirtyBeforeBaseline_IsNotReportedAndStaysDirty()

    FindNewlyDirtyShippedContentPaths_ImportedAssetDirtiedAfterBaseline_IsNotReported()

    Declaration
    public void FindNewlyDirtyShippedContentPaths_ImportedAssetDirtiedAfterBaseline_IsNotReported()

    FindNewlyDirtyShippedContentPaths_UntouchedAsset_IsNotReported()

    Declaration
    public void FindNewlyDirtyShippedContentPaths_UntouchedAsset_IsNotReported()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved