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    Class PendingEditorDelayCalls

    Runs every UnityEditor.EditorApplication.delayCall queued so far, right now — the deferred work an EditMode test would otherwise never see, because a synchronous test finishes before the editor's next tick. The passive Addressables labeler registers imported assets from exactly such a callback, so a test that checks what a run left in the Addressables settings drains the queue first.

    Inheritance
    object
    PendingEditorDelayCalls
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Tests.Shared.Editor
    Assembly: Serenity.Tests.Shared.Editor.dll
    Syntax
    public static class PendingEditorDelayCalls

    Methods

    RunNow()

    Declaration
    public static void RunNow()
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