Class UnityAudioPlayerClipPathExplicitSyncTests
A clip definition's stored Audio Clip Path is repaired only when the author asks: moving the clip or changing its Addressables address leaves the definition's file untouched, the Health Check lists the drift with an "Update Audio Clip Paths" fix that saves, reports and can be undone, and that fix refuses definitions the package ships.
Inherited Members
Namespace: Serenity.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class UnityAudioPlayerClipPathExplicitSyncTests
Constructors
UnityAudioPlayerClipPathExplicitSyncTests()
Declaration
public UnityAudioPlayerClipPathExplicitSyncTests()
Methods
ChangingTheClipAddress_LeavesTheClipDefinitionUntouched()
Declaration
public void ChangingTheClipAddress_LeavesTheClipDefinitionUntouched()
HealthCheckFix_CanBeUndone()
Declaration
public void HealthCheckFix_CanBeUndone()
HealthCheckFix_OnADefinitionThePackageShips_RefusesAndLeavesTheFileByteIdentical()
Declaration
public void HealthCheckFix_OnADefinitionThePackageShips_RefusesAndLeavesTheFileByteIdentical()
HealthCheckFix_StoresThePathTheClipIsNowLoadedFromSavesItAndReportsIt()
Declaration
public void HealthCheckFix_StoresThePathTheClipIsNowLoadedFromSavesItAndReportsIt()
HealthCheck_AClipDefinitionWhoseClipMoved_ListsItWithTheFixAndWritesNothing()
Declaration
public void HealthCheck_AClipDefinitionWhoseClipMoved_ListsItWithTheFixAndWritesNothing()
MovingTheClip_LeavesTheClipDefinitionUntouched()
Declaration
public void MovingTheClip_LeavesTheClipDefinitionUntouched()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()