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    Class UnityAudioDepthCueReverbPresetHealthCheckRepairTests

    A channel with the reverb on and the Off preset runs the reverb but starts from a silent room level, so it can never be heard. The Health Check lists it with a fix that selects the default preset, saves and reports, and that fix refuses channels the package ships. A healthy project shows no row.

    Inheritance
    object
    UnityAudioDepthCueReverbPresetHealthCheckRepairTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class UnityAudioDepthCueReverbPresetHealthCheckRepairTests

    Constructors

    UnityAudioDepthCueReverbPresetHealthCheckRepairTests()

    Declaration
    public UnityAudioDepthCueReverbPresetHealthCheckRepairTests()

    Methods

    Discover_FindsTheReverbPresetRepair()

    Declaration
    public void Discover_FindsTheReverbPresetRepair()

    FindProblem_Healthy_IsSilent()

    Declaration
    public void FindProblem_Healthy_IsSilent()

    FindProblem_ReverbOnWithPresetOff_NamesTheChannelCountAndTheFix()

    Declaration
    public void FindProblem_ReverbOnWithPresetOff_NamesTheChannelCountAndTheFix()

    ReverbPresetRepair_RefusesShippedAsset()

    Declaration
    public void ReverbPresetRepair_RefusesShippedAsset()

    ReverbPresetRepair_SelectsTheDefaultPreset()

    Declaration
    public void ReverbPresetRepair_SelectsTheDefaultPreset()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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