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    Class UnityAudioDepthCueReverbCapHealthCheckRepairTests

    A channel with the reverb on that allows no reverberated voice can never be heard. The Health Check lists it with a fix that sets the default voice limit, saves, reports and can be undone, and that fix refuses channels the package ships. A healthy project shows no row.

    Inheritance
    object
    UnityAudioDepthCueReverbCapHealthCheckRepairTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class UnityAudioDepthCueReverbCapHealthCheckRepairTests

    Constructors

    UnityAudioDepthCueReverbCapHealthCheckRepairTests()

    Declaration
    public UnityAudioDepthCueReverbCapHealthCheckRepairTests()

    Methods

    Discover_FindsTheReverbCapRepair()

    Declaration
    public void Discover_FindsTheReverbCapRepair()

    FindProblem_Healthy_IsSilent()

    Declaration
    public void FindProblem_Healthy_IsSilent()

    FindProblem_ReverbOnWithCapZero_NamesTheChannelCountAndTheFix()

    Declaration
    public void FindProblem_ReverbOnWithCapZero_NamesTheChannelCountAndTheFix()

    HealthCheckFix_SetsTheDefaultCapAndReportsIt()

    Declaration
    public void HealthCheckFix_SetsTheDefaultCapAndReportsIt()

    ReverbCapRepair_CanBeUndone()

    Declaration
    public void ReverbCapRepair_CanBeUndone()

    ReverbCapRepair_RefusesShippedAsset()

    Declaration
    public void ReverbCapRepair_RefusesShippedAsset()

    ReverbCapRepair_SetsTheDefaultCap()

    Declaration
    public void ReverbCapRepair_SetsTheDefaultCap()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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