Class UnityAddressablesLabelerWizardFolderTests
The labels Serenity.Global.Infrastructure.Editor.Utils.UnityAddressablesLabeler derives for what the wizards write into their own default folders, at those literal paths. The Wave Set wizard's stage folder holds both the stage prefab and the wave assets, and the Character wizard writes to a plural folder, so a folder name cannot tell these modules apart: each asset must be labelled by what it is.
Inherited Members
Namespace: Serenity.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class UnityAddressablesLabelerWizardFolderTests
Constructors
UnityAddressablesLabelerWizardFolderTests()
Declaration
public UnityAddressablesLabelerWizardFolderTests()
Methods
DecideLabels_CharacterConfigInTheCharacterWizardsDefaultFolder_CarriesTheCharacterLabel()
Declaration
public void DecideLabels_CharacterConfigInTheCharacterWizardsDefaultFolder_CarriesTheCharacterLabel()
DecideLabels_PrefabWithoutAStageRootInTheStageFolder_CarriesNeitherStageNorWave()
Declaration
public void DecideLabels_PrefabWithoutAStageRootInTheStageFolder_CarriesNeitherStageNorWave()
DecideLabels_StagePrefabInTheWaveWizardsStageFolder_CarriesOnlyTheStageModuleLabel()
Declaration
public void DecideLabels_StagePrefabInTheWaveWizardsStageFolder_CarriesOnlyTheStageModuleLabel()
DecideLabels_WaveConfigInTheStageWavesFolder_CarriesOnlyTheWaveModuleLabel()
Declaration
public void DecideLabels_WaveConfigInTheStageWavesFolder_CarriesOnlyTheWaveModuleLabel()
DecideLabels_WaveSetBesideTheStagePrefab_CarriesOnlyTheWaveModuleLabel()
Declaration
public void DecideLabels_WaveSetBesideTheStagePrefab_CarriesOnlyTheWaveModuleLabel()
TearDown()
Declaration
public void TearDown()