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    Class UnityAddressablesLabelerWizardFolderTests

    The labels Serenity.Global.Infrastructure.Editor.Utils.UnityAddressablesLabeler derives for what the wizards write into their own default folders, at those literal paths. The Wave Set wizard's stage folder holds both the stage prefab and the wave assets, and the Character wizard writes to a plural folder, so a folder name cannot tell these modules apart: each asset must be labelled by what it is.

    Inheritance
    object
    UnityAddressablesLabelerWizardFolderTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class UnityAddressablesLabelerWizardFolderTests

    Constructors

    UnityAddressablesLabelerWizardFolderTests()

    Declaration
    public UnityAddressablesLabelerWizardFolderTests()

    Methods

    DecideLabels_CharacterConfigInTheCharacterWizardsDefaultFolder_CarriesTheCharacterLabel()

    Declaration
    public void DecideLabels_CharacterConfigInTheCharacterWizardsDefaultFolder_CarriesTheCharacterLabel()

    DecideLabels_PrefabWithoutAStageRootInTheStageFolder_CarriesNeitherStageNorWave()

    Declaration
    public void DecideLabels_PrefabWithoutAStageRootInTheStageFolder_CarriesNeitherStageNorWave()

    DecideLabels_StagePrefabInTheWaveWizardsStageFolder_CarriesOnlyTheStageModuleLabel()

    Declaration
    public void DecideLabels_StagePrefabInTheWaveWizardsStageFolder_CarriesOnlyTheStageModuleLabel()

    DecideLabels_WaveConfigInTheStageWavesFolder_CarriesOnlyTheWaveModuleLabel()

    Declaration
    public void DecideLabels_WaveConfigInTheStageWavesFolder_CarriesOnlyTheWaveModuleLabel()

    DecideLabels_WaveSetBesideTheStagePrefab_CarriesOnlyTheWaveModuleLabel()

    Declaration
    public void DecideLabels_WaveSetBesideTheStagePrefab_CarriesOnlyTheWaveModuleLabel()

    TearDown()

    Declaration
    public void TearDown()
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