logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class ClipSpatialSettingsDraftTests

    The draft is the one carrier of a clip definition's spatial group outside the asset: it starts from the defaults of an untouched definition, writes all five values onto a definition, and applies the same rules as the definition itself.

    Inheritance
    object
    ClipSpatialSettingsDraftTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class ClipSpatialSettingsDraftTests

    Constructors

    ClipSpatialSettingsDraftTests()

    Declaration
    public ClipSpatialSettingsDraftTests()

    Methods

    ApplyTo_WritesAllFiveValuesOnTheDefinition()

    Declaration
    public void ApplyTo_WritesAllFiveValuesOnTheDefinition()

    Defaults_AreTheValuesOfAnUntouchedDefinition()

    Declaration
    public void Defaults_AreTheValuesOfAnUntouchedDefinition()

    DescribeInvalidWhenCustom_FlagOffWithInvalidValues_IsNull()

    Declaration
    public void DescribeInvalidWhenCustom_FlagOffWithInvalidValues_IsNull()

    DescribeInvalidWhenCustom_FlagOnWithInvalidValues_ReturnsTheRule()

    Declaration
    public void DescribeInvalidWhenCustom_FlagOnWithInvalidValues_ReturnsTheRule()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
    © 2026 Serenity. All Rights Reserved