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    Class UnitySoundMixerSettingsEditorObjectFieldTests

    The Sound Mixer Settings inspector's Audio Mixer field holds a mixer asset only and records a drop for Undo against the settings asset. Driven through the inspector's real field-rendering path with IMGUI's object field replaced, since a batch run has no OnGUI pass.

    Inheritance
    object
    UnitySoundMixerSettingsEditorObjectFieldTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.SoundMixer.Tests.Editor
    Assembly: Tests.Editor.dll
    Syntax
    public class UnitySoundMixerSettingsEditorObjectFieldTests

    Constructors

    UnitySoundMixerSettingsEditorObjectFieldTests()

    Declaration
    public UnitySoundMixerSettingsEditorObjectFieldTests()

    Methods

    AudioMixerField_ADroppedMixer_IsRecordedForUndoAgainstTheSettingsAsset()

    Declaration
    public void AudioMixerField_ADroppedMixer_IsRecordedForUndoAgainstTheSettingsAsset()

    AudioMixerField_AcceptsAssetsOnly()

    Declaration
    public void AudioMixerField_AcceptsAssetsOnly()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
    In this article
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